Hi, I'm Rick Messer. I have around 15 years of experience designing for start-ups, enterprise software businesses and agencies. Working in different types of companies gives me a unique perspective. At every opportunity, I apply what I've learned and keep adding to it.
Just a little bit about me; I'm a friendly person who likes talking about music, cooking, or your latest streaming-binge. I'm passionate about my opinions, but I really enjoy hearing different perspectives that challenge my assumptions and learning from others.
Anyway, have a great day :-D
I like designing for real people with real goals. That's why I dislike the word "user". It feels derogatory to me somehow. Almost like it removes humanity from the equation a bit.
Digital design lets me be creative and get signals for ways things can improve. I approach problems with curiosity, and strong opinions loosely held. As a designer, I love a good problem. I believe defining it is half of the battle, if not more. Most of my playbook involves collaborative rituals that continuously strengthen the team's understanding of the problem.
I believe that the best way to find the right direction is to get things in motion. Maybe that means a design spike, a problem framing exercise, or a concept exploration that helps us re-position. The important thing is to shine some light in the darkness. Then we can begin adjusting our trajectory with more and more confidence.
When everyone feels represented and safe to express their opinions, we're all more excited to do the work and the result becomes more well-rounded. This gives us as builders pride and ownership in our work.
It's inspiring when aesthetic can help you feel or perceive something and invite you in. Appealing to what you like instead of forcing you down a path that feels like work.
I love the challenge of addressing business goals with new design solutions for real people. The more work I do, the more I understand that how you work is as important as the work itself.